Seattle-area consultant and co-owner at Binomial LLC, game and open source developer, graphics programmer, lossless data and texture compression specialist, and recovering OpenGL addict. Worked previously at DICE, Ensemble Studios, Valve, and Boss Fight Entertainment.
Wednesday, June 4, 2014
Apple Metal API
Apple (a Khronos Group "promoter" member) "is introducing a new 3D API called Metal, which takes the place of OpenGL, allowing games to get ’10x’ faster draw rates":